Neogenesis: A Traveller Adventure
Pharmaceutical giant, PhilCo, contracts a small group of troubleshooters to recover data from a secret facility, a mission from which they are not expected to return. Problem is, this team does things a bit differently. Join us for an original adventure by Steve.
The Solo Adventure of Li Hannibal
Rooster and the gang were not the only folks having the time of their lives. The crew's NPC pilot was tasked with obtaining the parts we needed to make our escape. Scroll down for a lightly edited transcript of the solo session Steve ran for the character.
Note: Steve is fond of using the I Ching as a guide to the mood of any given scene. If you want to hear this method in play, check out his previous Traveller original, Exegesis.
Li Hannibal 6B5A88
3 terms Navy Senior Chief Petty Officer, Retired
Pilot 2, Vacc Suit 2, Gunner 1, Mechanic 1
Brawling 1, Sword 1, Engineering 1, JoT 1
Scene 1
The party leaves. Hannibal grabs a sword and auto rifle from the Armitage’s locker, then heads out to locate the parts necessary to repair the ship. Nine ships are docked outside the dome. She recognizes one as the Wilmarth, another off-the-books ship maintained by PhilCo.
Scene 2
Hexagram 61- Innermost Sincerity
Hannibal heads over to the Wilmarth and finds the lock engaged. She tries a few access codes, but cannot gain entrance. She tries to bypass the lock via her mechanic skill. Roll: 11. Hannibal gains access to the ship. However, because it was breaking and entering, the air lock doesn’t cycle and she’ll have to remain in her Vacc Suit while inside the ship. Her skill with a Vacc Suit is pretty good (2) so wearing it shouldn’t impose too terrible a penalty. She makes her way toward the engine room.
Scene 3
Hexagram 37- Household People
Once in the engine room, Hannibal heads straight for the Jump Drive. It looks like the Wilmarth’s drive was sabotaged as well. There is some minor radiation leakage but her Vacc Suit absorbs the bulk of it and she takes no damage. She tries to salvage some parts, but with a roll of 8, she can only get 10% of what she needs. Meanwhile, about two hours have passed.
Scene 4
Hexagram- 21 Gnawing and Biting
Hannibal leaves the Wilmarth and heads to the next closest ship, a cargo hauler. The ship’s air lock is locked and she will need to attempt to break in again. With a roll of 9, she enters the ship. She heads to the engineering section and is able to salvage parts. She heads over to the cargo hold in search of a cart to transport the parts back to the Armitage. It is grueling work and eats up a lot of time.
Scene 5
Hexagram- 56 Sojourning
As she is leaving, a Mi-go spies her from very long range. Li spots the Mi-go as well. The Mi-go gains initiative and moves to get into range with it’s lightning gun.
Combat Round 1
Mi-go closes to short range and opens fire. Roll 3, A miss! Leaving the gun with 8 charges.
Li opens fire with her auto rifle and rolls 10, hitting the Mi-go. Due to the fact that the Mi-go exists outside our reality, slugs do minimum damage, reducing its Hit Points to 17 from 20.
Combat Round 2
The Mi-go fires again rolling a 4, missing and burning another charge. (7)
Li pulls the trigger and rolls 8, hitting for another 3 damage. (Mi-go has 14 HP remaining)
Combat Round 3
With a buzzing roar, the Mi-go overcharges the lighting gun and misses again. It turns and flees putting distance (to long) between it and Li.
Seeing the monster fleeing, Li tries to get off another shot. Hitting with a 9 and reducing the Mi-go’s HP to 11.
The Mi-go enters the building.
Scene 6
Hexagram- 28 Great Exceeding
Hyper-focused and maybe a little panicked, Li runs to the Armitage and radios the crew to get their asses in gear: She is going to take off and fix this shit in SPACE!

